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By D.S. Cohen

This is a companion piece to the book Producing Games: From Business and Budgets to Creativity and Design by D.S. Cohen and Sergio A. Bustamante II. To gain a full understanding of the milestone schedule, deliverables, terms and structure, please refer to Chapter 16 of Producing Games.

At the beginning of a project, one of the more important duties of a video game producer is to plan out the production schedule including each and every deliverable. Planning carefully and sticking to your due dates will make sure the project stays on track.

To help you get started we’ve got a free downloadable Milestone Schedule Template as a special bonus.

DOWNLOAD THE FREE MILESTONE SCHEDULE TEMPLATE HERE

For information on how to use this template, please check out the Online Bonus Chapter – Guide to Creating a Milestone Schedule, and refer to our book Producing Games: From Business and Budgets to Creativity and Design by D.S. Cohen and Sergio A. Bustamante II.

Purchase Producing Games here!

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