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“Whether you are a current or aspiring video game Producer or simply a student of the games industry, Producing Games is for you. Full of valuable information and advice from experienced industry insiders, this book is definitely worth your time.”–Troy Dunniway, President & CCO, Dunniway Design

Master the secrets behind video game production – from concept to completion – with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games.  Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase, in addition to teaching you:

  • What it takes to be an effective producer in the world of video games
  • All the key roles in game development and how they relate to the game producer
  • How to manage budgets, staff, schedules, and the overall vision of the project
  • The secrets behind one of the most misunderstood roles in the gaming industry – including tips on communication and team leadership
  • The art of managing management – their expectations and communication
  • Maintain the vision of the game throughout the entire development process and how to save troubled projects
  • Companion website includes sample milestone schedules, a glossary, and more

With close to 10 years experience as an industry pro, D.S. Cohen has been credited with over 50 current and Next-Gen console and handheld games published by the industry giants. Most recently he was the Creative Producer and Co-Writer of SAW: The Video Game, a project he conceived years before it went into production. In addition to his work making games, D.S. is a professional writer for both print and online publications.

Sergio Bustamante, a 14-year industry veteran currently producing, developing, and designing games for Brash Entertainment. Currently, he is working on three unannounced titles, with some AAA developers, that will hit the store shelves in 2009 – 2010. He has also worked at EA-Tiburon and Treyarch.

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